

There are no universal double jumps, air blocks, air jerks, advancing guards or related systems in the subgenre. Each character has a relatively small set of movements, and all of them can be easily performed using the Smash Bros-esque input system that ArcSys previously experimented with in Granblue Fantasy Versus.ĭespite the anime aesthetics of the game and the always impressive presentation of ArcSys in Unreal Engine 4, DNF Duel avoids many of the common elements of a typical “anime action movie”. All these classes are taken from the successful online game beat-em-up Dungeon & Fighter, and players choose from a lineup of 16 fighters who have titles such as “Berserk”, “Ranger”, “Grappler” and others. Unlike other fighting games, the DNF Duel list consists of archetypes of different classes, rather than more specific characters such as Ryu or Chun-Li.

While it’s clear that the game is fundamentally simplified and somewhat put together, DNF Duel is also strangely unique and undoubtedly fun. DNF Duel is another result of this trend: a one-on-one fighting game based on the popular Dungeon & Fighter universe and developed by Arc System Works, Eighting and Neople. Along with increasingly popular original projects such as Guilty Gear, the success of games such as Dragon Ball FighterZ and Granblue Fantasy Versus has attracted the attention of other companies willing to collaborate in developing their own fighter. Arc System Works has become a leading developer and publisher of modern fighting games.
